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Devlog
The Two Powerful Ones - Windows
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Devlog
2.1.7 - Animations and Patching
September 06, 2018
by
jeffmostyn2
Updated victory screens Tower death animations and unit victory animations are implemented Bug fixes Units no longer get ignored after being in combat Text realignment Particles no longer dance around...
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2.1.6 - Menu Quality of Life
August 28, 2018
by
jeffmostyn2
Streamlined and improved loadout menu controls to make them more intuitive Added default loadouts Improvement of temple model to better clarify the space it takes up and improve its appearance Menu an...
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2.1.5 - Rebalance
August 24, 2018
by
jeffmostyn2
Revisited 2.1.4 balance update Bug fixes Tower and blessing damage no longer resets OOC timer...
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2.1.3 - Tutorial improvement
August 18, 2018
by
jeffmostyn2
Improved tutorial...
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2.1.2 - Combat fixes
August 18, 2018
by
jeffmostyn2
Bug Fixes Music has been put back into the game Fixed issue where catapults would get stuck in lane if a tower they were attacking died and they did not land the killing blow Fixed issue where shield...
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2.1.1 - The Second Map
August 10, 2018
by
jeffmostyn2
Loadout menu improvements 3D animated main menu Second, 2-lane map Animations for catapults Improved animation for Geb blessing Bug fixes Priest Tower FX no longer persist after tower is destroyed To...
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2.1.0
August 07, 2018
by
jeffmostyn2
Loadouts have been fully fleshed out Tooltips have been implemented into the game for units, towers, and blessings Tutorial is in beta stage Optimization improvements for units and towers All 8 blessi...
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2.0.4
July 24, 2018
by
jeffmostyn2
- Loadouts have entered alpha stage - Blessings and towers now selected prior to game by the players - Stasis tower implemented sans particle effects for now - Small menu improvements - Effect...
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2.0.3
July 17, 2018
by
jeffmostyn2
2.0.3 - Shield blessing has been implemented into the game. It gives bonus shield to up to 5 units and 2 towers at a time - Reworked reticule movement so that it is locked to the grid squares rather t...
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2.0.2
July 13, 2018
by
jeffmostyn2
Lighting Adjustments Visual feedback improvement for Obelisk attack cooldown Units now assign uniform damage to enemy keep regardless of type Bug fixes The Sekhmet blessing never fires without costing...
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